
That doesn’t change the quality of the characters in comparison to actual actors who are literally “photo-realistic.”įF: TSW was derided at the time for looking like the longest, prettiest cutscene to a Final Fantasy game we’d ever seen.
Final fantasy spirits within rerelease movie#
Is it just because those are characters in a silly, “cartoonish” movie that they don’t count? Is “grit” the criteria for a CG character to be considered “photo-realistic?” Maybe so, let’s give the benefit of the doubt and say it is. It doesn’t change the fact that Shrek came out two months before FF: TSW and features Fiona and several other human characters who are proportioned exactly like normal people (except for Farquaad). Toy Story might’ve kept its human characters to glorified supporting roles, but Toy Story 2 (which came out a full two years before FF: TSW) has Al, from Al’s Toy Barn playing a big role in the second act. First of all, I don’t know how accurate that marketing claim actually was. In other words, no cartoonish-looking caricatures or human-like CG people that are kept in the background (ala Toy Story). On a technical level, the film (henceforth called FF: TSW) was heavily promoted as the first fully-CG animated feature film to use “photo-realistic” characters.

I don’t even know if it’s “fine.” There are a lot of things to like here, but mostly the praise is reserved for the aspirations, the good intentions, and the willingness to “try.” The problems are multifaceted, ranging from the technical, to the creative, to the inspiration of the film itself. Final Fantasy: The Spirits Within is not a particularly great movie.
